Devlog #04: May Progress


Hi yall,

This months update is a bit of a doozy,
I've been busy with a mayor home renovation, making it so that my PC had been stored aside for most of May.
I did finish this one animation of Winter ripping apart their sweater and covering up a wound. 


I've also been drawing NPC's on my phone over the past few days as well. Some original, some based on friends, some a little bit wacky.

And I've been taking the time to write out bridges in-between scenes, thus far, the full scope of the story is nearly finalised.

If that sounds a bit weird, it's mostly cause I just kind of write as I go along, injecting overarching themes and symbolism whenever I see it fit. My workflow isn't very structured, but Wintertwined is a hobby for me, not a job, so I would rather work on it whenever I'm in the right headspace.

I'm slowly working my way towards the final act, I'm about 30% done with the set up right before it, I'm gonna be blunt about: I might be over ambitious with the plans for this entire section. This entire part of the game is gonna have some real memorable moments, let's keep it at that.

So for now, I'm gonna cut the update short here. I should have some extra free time in June, so hopefully I'll have something more interesting to share next time around.

Thanks for reading!
-Terry Scott

Get Wintertwined DEMO

Leave a comment

Log in with itch.io to leave a comment.